Panorama - Terrain Editor 1.0

Publisher: Jeppe Nielsen
Size: 4.59 MB
OS: Windows98/ME/XP
License: Shareware
Price: $24
Updated: 2005-09-27
Rating:

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Panorama - Terrain Editor 1.0 Description
Panorama is a terrain or landscape editor, where beautiful landscapes are made easy. Landscapes can be created, painted, lightmapped and exported

The program features:
Easy to use windows interface
Create nice looking terrains in no time
Up to 8x8 64x64 segments terrains (huge terrains)
Currently exports to Blitz3D (.b3d), Directx (.x) and Wavefront (.obj) formats
Add any texture layer, to allow for multitextured terrains
Plus more Read more...
Panorama is a terrain or landscape editor, where beautiful multitextured landscapes are made easy. Landscapes can be created, painted, lightmapped and exported.

The program features:
Easy to use windows interface
Create nice looking terrains in no time
Up to 8x8 64x64 segments terrains (huge terrains)
Currently exports to Blitz3D (.b3d), Directx (.x) and Wavefront (.obj) formats
Add any texture layer, to allow for multitextured terrains
Set uv texture scales for any of the texture layers
Paint textures with a smooth brush
Paint texture layers with colors, to have virtual unlimted texture combinations
Square and oval brush shapes
Draw and drag sculpting methods
6 different sculpting tools, including:
Square tool
Hill tool
Pyramid tool
Noise tool
Level tool
Smooth tool
Three different camera navigation modes, that allows for easy navigation:
First person mode
Orbit mode
Pan mode
Lightmapper, to lightmap your terrain, featuring many properties, such as:
Direction and elevation of sun
Sun light color
Ambient light color
Many texture sizes
Support for 2x multiply blendmode
Lightmaps can be blurred for a nice soft shadow look
Lightmaps are automatically saved, and applied to exported terrains
Invert terrain tool
Smooth terrain tool, to instantly smooth the entire terrain
Fill terrain tool, to instantly fill terrain with a texture, by specifying min, max height, and/or min max slope angle.
Remove lightmap, to re-enable vertexlightning and removing the applied lightmap.
Import heightmap, create a terrain from a heightmap file, created in thirdparty applications
Set camera properties, such as range, color, fogrange, etc.
Wireframe mode
Blitz3D loading function included, to easy load a large multimesh terrain


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